Hello everyone,
From now on, you can read everything related to the upcoming Idle Heroes updates and sneak peeks exclusively on this page.
Regarding the events of the game, we still update weekly on the page Idle Heroes Events!
More details can be read at: How The New Faction Aura/Bonus Works
Active Skill: Deals (300% of Attack) damage and an additional (108% of Attack) armor-ignoring damage against 2 random enemies (lowest hp units are prioritised). These targeted units will now also receive 20% of lost hp as damage (damage does not exceed 1500% of Faith Blade’s Attack), and has a 100% chance to stun these targets for 2 rounds if their HP is higher than Faith Blade’s current HP.
Basic Attack: Deals (130% of Attack) (200% of Attack) armor-ignoring damage against the unit with the lowest HP.
Shared by Reliiq
Holylight Sparkle– Deals (182% of Attack) damage against 4 random enemies. Increases 4 random allies’ Attack by 30%, Speed by 30, effect of being healed by 20% for 3 rounds, has a 40% chance to remove all control effects.
Divine Awakening– HP +30%, Attack +45%, Control Immune +20% +30%, Heal effect +40%.
Sanctity Will– Basic attack restores (250% of Attack) HP for 3 random allies (Lowest HP units are prioritised), lasting for 3 2 rounds.
Light of Souls– When the hero dies, restores (300% 400% of Attack) HP for all allies for 5 rounds.
Sky Collapse– Deals (272% of Attack) damage against 4 random enemies, recovers all allies for (220% of Attack) HP, and recover all allies an extra (70% of Attack) HP over time for 6 5 rounds.
Queen’s Amnesty III– Attack +30%, HP +25%, Crit +35%, Precision +50%, Heal Effect +20%.
Symphony of Stars III– Each basic attack restores self (150% of Attack) HP for 3 2 rounds. Increases self 30% of Attack and 7% 10% of Heal effect for 3 rounds.
Elegy of Confusion III– While below 50% HP, dispels all control effects on self, recovers self 100% of max HP, has a 100% chance to silence all enemies for 1 round, and increases self 100% of Crit Damage for 8 rounds (can only trigger once).
Blue Lightning Laser– Deals (142% of Attack) damage against 2 random back-line enemies, recovers the ally with lowest HP for (300% of Attack) HP and inflicts it with a Rescue Mark. The ally inflicted by Resuce Mark will recover HP by (500% of Ormus’ Attack) when its hp is lower than 30% (The rescue mark will trigger only once and will disappear upon the trigger).
Healing III– Each basic attack deals and extra (100% of Attack) damage against the target. Restores (150% of Attack) HP for all allies per round for 2 3 rounds.
Power of Ormus III– HP +35%, Attack +25%, Heal effect +30% +50%.
Heart of Ormus III– When self HP is lower than 50%, increases heal effect on all allies by 15% 20% for 3 rounds and inflicts them with a Rescue Mark. The ally inflicted by Resuce Mark will recover HP by (250% 300% of Ormus’ Attack) when its hp is lower than 30% (The rescue mark will trigger only once and will disappear upon the trigger).
Expected release date: Mid September 2019
Skills Overview:
Active Skill | Clears negative buffs |
2nd Skill | Increases HP, Healing Effect, Speed and Damage Reduce |
3rd Skill | Reduce Enemy Energy after at the end of each round |
Ultimate | When Gustin is damage, a linked enemy will also receive the damage |